Joseph Nguyen
Speakers were a bit quiet, but Amy was such a good game host! Hope was an interesting concept and a fun room to exercise teamwork in!
Unlock fun and challenges in an immersive escape game experience!
EDscapade Games is an innovative amusement center located in San Jose, offering a variety of escape room experiences that challenge players' problem-solving skills in thrilling environments. Guests can enjoy exciting themes like 'Hostage' under the guidance of friendly hosts such as Jesse and Patrick. With a variety of rooms and settings, players are in for a mix of fun and intensity. However, some rooms, particularly the beta 'H.O.P.E.' concept, have received feedback regarding unclear puzzles and design issues, prompting caution for first-timers seeking classic escape experiences. Overall, it's a unique spot for groups looking to test their teamwork and wit!
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1150 Murphy Ave #200, San Jose, CA 95131, USA
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A thrilling adventure where you must solve puzzles to escape a scary scenario with help from our hosts.
A challenging room with multiple locks and puzzles, designed for groups seeking a fast-paced experience.
A conceptual, experimental room exploring themes of humanity and virtues at a discounted price.
Perfect for team-building, parties, or family outings with private room reservations and personalized hosting.
Friendly staff provide hints and guidance to enhance your escape room experience without spoiling the fun.
Overall rating
Joseph Nguyen
Speakers were a bit quiet, but Amy was such a good game host! Hope was an interesting concept and a fun room to exercise teamwork in!
Anirudh
Priyanshi Shah
Hostage is a fun game and anyone looking to try an escape room here should give this one a try. Patrick - our host - was very kind and patient with us. He helped us through it all nicely.
Ahrin L
We had Anh and Ernesto and they did a good job 😀
William
Do **not** book the H.O.P.E. room. It’s a beta concept offered at half price, but it should honestly stay in the testing phase. I almost walked out twice during the experience. This is **not** an escape room — it’s more of a conceptual piece exploring humanity and virtues from a divine angle. While it’s advertised as a 3/5 difficulty and 1/5 puzzle room, as an experienced escape room enthusiast, I’d rate it a 1/10. There’s no real challenge or puzzles — just confusion and frustration. I wouldn’t recommend it to anyone looking for a genuine escape room experience.
Jason Huang
DO NOT TRY LOCKDOWN! Our group entered this room with high expectations, but the overall experience was disappointing and poorly executed. 1. Overwhelming Number of Locks The game featured an excessive number of locks — easily between 10 and 20 — all crammed into a single 60-minute session. Rather than building tension or excitement, this design made the experience feel rushed and repetitive. 2. Poor Lighting and Eye-Straining Effects The room was dim from the start, making it hard to spot clues or read text. At one point, we got UV light flashlights, and the main light turned off completely. The glare from that light was uncomfortable and disorienting — after a few minutes, both my eyes and head felt dizzy. 3. Unbalanced Game Duration and Puzzle Load The amount of content simply didn’t match the allotted time. Given the sheer number and difficulty of puzzles, the game should have offered at least 20–30 extra minutes for a fair and enjoyable pace. Instead, it felt like a race against the clock, leaving no room to appreciate any puzzle-solving satisfaction. We are told to be the top 3 group and still left with more than 5 locks! 4. Flawed Puzzle Logic Several puzzles lacked coherent logic or meaningful clues. One required pure trial and error using numbers the game master had to feed us. Another involved connecting wires — but even the staff didn’t know how it was supposed to work, forcing us to skip that part entirely. 5. Lack of Immersion and Cohesion Rather than unfolding as a story, the room felt like a random assortment of locks and riddles thrown together. The absence of narrative flow or logical progression made it hard to stay engaged.