Cued
The setting here is pretty fun - both for ropes and for boulders. Comparable with gyms like GP81 and Vital. Stiffer than Movement, especially for ropes. Rope routes are long which is fantastic, and they all you to use your belay device of choice which is great (unlike movement which forces leaders to use an assisted breaking device). The main problem is that gym is not only too small, but that pretty frequently parts of the bouldering wall can't be used if there's too many people because everyone takes up space on the pads and there's basically no space to fall safely. I'm not sure this problem can be easily fixed (the gym walls are already in place after all), but it definitely detracts from the experience. Also some routes start near the bouldering section, but it would be nice if there was some bigger marker to differentiate the part of the wall where rope climbs start and boulders end (e.g. some very bright neon tape and a large sign).






